Patch 3 3 notes
+ Дата публикации: - 10.09.2017 - 1550 Просмотров
Well the dev team seems to be fixing everything except for the horrible frame rate. Once downed, players respawn as infected, slowly increasing the size of the horde.
Destiny receives further adjustments to her M2. It should be a versatile, strong ability but needs to have the appropriate difficulty to use. In light of this, it’s been tuned down across the board. Her Plasma Wall snare has been scaled back to emphasize its role as an anti-ranged ability. The Sizzle battlerite has been changed appropriately. This should give players more reasons to use her Plasma Prison when the situation demands it over the Plasma Wall.
Projectile radius reduced from 0. Snare duration increased from 1. Reworked: Now increases Snare factor from 25% to 40% and increases duration from 1. Improved interaction with other sources of ammo.
Patch Notes V331
Iva has always been a utility-focused ranged champion. We’re upping her damage potential so that she can more reliably deal damage when played in solo league. Her Concussive Shot cooldown improvement will also increase her support potential. Her battlerites have received various improvements to give her more loadout options. Reload time reduced from 1.
Top Wiki Contributors
Fixed an issue where Conductor was incompatible with Igniting Spark. They now work as intended. Fixed bug where the first hit on a counter would still create the followup bouncing arrow. Projectile is now destroyed entirely. Lucie has been struggling a bit since the big Battlerite System change. While she has many diverse battlerites and build options, we feel a bit more power is warranted. We’re shifting power from Chaos into other rites, as well as giving her a new option by adding the Dynamic Solution battlerite as a replacement for the unused Toxic Reaction.
Now only gives the AoE effect when hitting a target. Lesser Panic duration increased from 1s to 1. Haste duration increased from 2s to 2. Poloma has several key battlerites in combination with the Other Side that allow her to enable resilient team compositions. The Other Side is one of her defining features, so we are seeking to reduce the power of these rites first. Silver Fang grants Poloma a safe poke game using Ghost Wolf due to its tremendous range, while Spiritual Wind always provides her an escape outlet even when used just for the haste effect.
Lastly, Phantasm offers too much game-altering potential in a single rite. Fixed bug where Rush cast time during Berserk was being reduced by ~43% (to 0. Ruh Kaan has been temporarily overshadowed by the rise of Thorn. The boogie man deserves to be feared, so we’ve spliced a few of his battlerites together and increased his staying power.
Tooltip: Hitting cursed enemies with Defiled Blade heals you for 2 bonus health. Charged Defiled Blade heals you for 6 bonus health. Tooltip: Claw of the Wicked inflicts Root for 1.
Fixed tooltip to indicate the proper air time for 1. Cooldown will now only start to count down once Thorn has completely descended into the ground (0. Varesh trades very efficiently due to the strength of his debuffs when combined with a Shatter combo, and Kinetic Judgement either forces an escape or leads into a silence chain. We’re reducing buff uptime for higher level play by tuning down his EX M2 and making it more challenging to maintain his debuffs.
Kinetic Judgement has been reworked and power has been shifted to Devastation and Synergy.
Fall of the Lich King
Cast time increased from 0. Reduces cooldown of Kinetic Energy by 3s. Applies Corruption on enemies hit. When he's not wrangling people on Discord, he's patrolling the new queue on Reddit, all while he should be working. Just a thought – they overdid Zander. His Space ability and Portal give him a decent amount of mobility for his team, Sheep Trick is no different than a lesser Silence, Hearts and Arcane Catalyst makes him a Varesh-like champion, and his Illusions have cards coming at you from all sides. They’re not bad, but Stunlock are gonna have to tone down the magician if they don’t want to be hypocrites in their “balancing”.
I think in the right hands he has the potential to be very powerful, but it will take a lot of effort and skill to utilise him effectively. Managing and aiming multiple illusions, placing portals effectively without interrupting teammates, and compensating for limited self healing means he has quite a high skill cap in my opinion. My problem isn’t that he has too much of everything, he has EVERYTHING. Stunlock, what have you done?
Use the following search parameters to narrow your results: subreddit: subreddit find submissions in "subreddit" author: username find submissions by "username" site: example. Com find submissions from "example. Subreddit:aww site:imgur.
The magician conjures up some long awaited balance updates
New character models/animations are quite likely based on the size and the last bullet point. Considering the number of gems, maybe - and this is a very wild thought - even some transformation-like abilities are possible. Considering the number of gems, maybe - and this is a very wild thought - even some transformation-like abilities are possible. Thinking about that "While you are a Spider" hidden mod they talked about recently? It would be very interesting if we could be able to convert ourselves into an enemy mob type or something.
I will suck my own dick if I can gender-swap the base classes finally. I want my two handed, 5 foot tall witch-waif Marauder tank WITHOUT having to have a complete shitshow of a skill-tree. I don’t quite think that’s how a gender swap works! Listen, look, if I gender swap alright, they're gonna take off my dick. Then I've just got this dick hanging around. What am I gonna do with that dick? Added support for the 3.
Added 3D art for Eber's Unification, Inya's Epiphany, Volkuur's Guidance and Yriel's Fostering. Fixed a client and instance crash with Scorching Ray. This patch is quite large, because it pre-patches some internal changes for the upcoming 3. Expansion, to reduce the download size on launch day. Note that this patch introduces some visual problems with a few existing Templar armours. We are working on fixing this. Note that this patch introduces some visual problems with a few existing Templar armours.
We are working on fixing this. Does that mean that they doing something with templar model? We aren't updating the models in this patch (that's in the future), but have changed their rigs to support our latest supporter pack contents.
For the poor Templars on a few armours. We're working on getting those fixed asap.
Patch 37 Reveal: Patch Notes Overview
WTB Scion cleaning the cuts on her leg after a certain level. Really awkward when you use a vanishing dye on chest slot. Future is very subjective;) could also mean new models with 3. Hey Chris, just wanted to give you a thumbs up for fixing that instance crash with Scorching Ray. Seriously, it's been a stressful week and that issue's been bugging me for days. Coming home to find that you guys have fixed something important that I didn't even complain about (even if I know other people probably have) is almost tearfully heartwarming.
Especially given the negativity in the gaming subreddits about EA. Honestly, thank you so much, it seems like a little thing. But every castle is built of stones. I'mma go buy me an Atlas pack. I could finally play him Q_Q I get too triggered by all the MTX sets I've tried not working out because of that damn neck.
They've already announced new models a long time ago. This patch is quite large, because it pre-patches some internal changes for the upcoming 3. Expansion, to reduce the download size on launch day. Bet that when ppl see datamied skill info they are gonna start theory crafting and in the patch day GGG is gonna pull a Storm Burst on them. Note that this patch introduces some visual problems with a few existing Templar armours.
We are working on fixing this. Note that this patch introduces some visual problems with a few existing Templar armours. We are working on fixing this. Praise for our spectre god! Spectre fixes are finally alive! Are now ALL instance losses caused by Scorching Ray fixed? So I can take my Tukohama's Vanguards into Alluring Abyss without the horror of losing an instance? I had been running without multithreading on because running with TV on an indoor tileset would cause a client crash. I turned multithreading back on after patch, since I was excited to get some performance back - crashed on first indoor tileset I loaded.
Now back to multithreading off. Finally Eber's gets some 3D art! Now my character doesn't have to run around with a golden dildo attached to his forehead! Fixed a client and instance crash with Scorching Ray. Minutes until the announcement and their site is down. I suspect there are some server admins shitting bricks at GGG's headquarters. Huge thank you from all the people with bad connections and/or full-time jobs. Spending release waiting for the download is excruciating. No more race for me tonight i guess:(. Can't wait for abyss league! It pre-patches a few things for 3.
World of Warcraft
To make the launch download smaller, as stated in the forum post. Feel bad for these "guys" that are exploiting Path of Exile trade system flaws. They are not friends. I don't play games with friends, With friends we met together, go training, play basketball, biking, or even work together, but not gaming. I always play solo, even in MMO games. Thanks for the downvotes.